Carnage

Carnage
''Weapon-based power. Fire a massive blast against a target''

Effect: Use 1/2 your thermal clip to unleash a force of energy on unsuspecting enemies. On hit, it deals automatic critical damage.

Requirements: BAB +0, Proficiency: Shotguns.

Activation: 1 Action.

Target: Enemy within Shotgun Range

Notes: This power can be used a number of times per encounter equal to Wisdom modifier + 1 (minimum 1)

Rank 1

 * Empty 1/2 the shotgun's clip (or 100% if single shot) to launch a blast against a target. A ranged attack determines if blast hits.
 * Damage dealt: Automatic critical damage to target, 1/2 to creatures adjacent up to 10 feet
 * If target is on fire when Carnage kills creature, the blast area increases to 15 feet and affected creatures are on fire.
 * Range: 60 feet
 * Cooldown: 2 turns

Rank 2

 * Cooldown is reduced to 1 turns

Rank 3

 * Critical range of shotguns is increased by 1. This effect is permanent.
 * Damage is increased to automatic critical + 1d6

Rank 4
Choose one of the following effects to add to the effects of Carnage:

Radius Damage
 * Increase radius by 5 feet. All creatures inside the radius take full damage.
 * Damage from the blast is increased by 1d6

Rank 5
Choose one of the following effects to add to the effects of Carnage:

Incapacitate Recharge Speed
 * Target of the blast is dazed for 1 turn.
 * Carnage now only costs 1 action

Rank 6
Choose one of the following effects to add to the effects of Carnage. In addition, increase the critical threat of all shotguns by 1. This effect is permanent:

Armor Damage Damage
 * If the target has plating, increase critical multiplier by 1
 * Increase damage by an extra 1d6