Unity

Unity
Combine several skills to heal multiple allies at the same time

Effect: Manipulate your omni-tool and first aid dispenser to heal allies and restore Shield HP. Can even bring back people from the brink of death.

Requirements: BAB +0, Electronics: 6, First Aid: 6, Repair: 6, Knowledge (Biology): 3, SPECTRE feat. Each rank increases skill requirements by +2.

Activation: 1 Action.

Notes: Select number of allies equal to Intelligence Modifier +1 within range of your First Aid Dispenser. Only one medigel is expended, no matter amount of allies healed. Triggers cooldown on First Aid Dispenser. This power can be used a number of times per encounter equal to Wisdom Modifier +1 (minimum of 1).

Rank 1

 * Roll First Aid check as if you would be normally using a First Aid Dispenser. Each selected character gains 30% of the First Aid check
 * Selected characters recover 10% Shield HP

Rank 2

 * Roll First Aid check as if you would be normally using a First Aid Dispenser. Each selected character gains 45% of the First Aid check
 * Selected characters recover 20% Shield HP

Rank 3

 * Roll First Aid check as if you would be normally using a First Aid Dispenser. Each selected character gains 60% of the First Aid check
 * Selected characters recover 30% Shield HP

Rank 4
Choose one of the following effects to add to the effects of Unity:

Adrenaline Boost Painkillers
 * Selected characters gain +1 to all attack rolls, skill checks, and ability checks until the end of the encounter. If they already receive this unity bonus, the effects do not stack.
 * Selected characters have their DR increased by 1 until the end of the encounter. If they already receive this unity bonus, the effects do not stack.

Rank 5
Choose one of the following effects to add to the effects of Unity:

Shield Restoration Healing Surge
 * Increase Shield HP healed by 10%
 * Increase HP healed by 15%

Rank 6
Choose one of the following effects to add to the effects of Unity:

Greater Healing Shield Hardening
 * Increase HP healed by 25%
 * Increase Shield HP healed by 10%
 * Selected characters have their Shield DR increased by 1 until end of the encounter. If they already receive this unity bonus, the effects do not stack.