Fortification

Fortification
Create a protective current that provides DR

Effect: Surround the character in a white-like solid barrier that provides DR to shield, Plating, and HP at the cost of increased cooldowns.

Requirements: BAB +0, Electronics: 3, Proficiency: Medium Armor. Each rank increases skill requirements by 1.

Activation: 1 Action.

Target: Self

Notes: Armor can be purged (dismissed) and power rerouted to fists for an explosive damage attack. Power can be used a number of times per encounter equal to Wisdom Modifier + 1 (minimum 1)

Rank 1

 * DR of 1
 * Character Speed reduced by 10 feet
 * Melee bonus damage on purging is a bonus 1d6
 * Melee bonus damage lasts 2 turns.
 * Cooldown activates on purging the armor
 * Cooldown is 2 turns
 * Other powers cooldown increased by 1 turn

Rank 2

 * Cooldown on Fortification reduced to 1 turn

Rank 3

 * Melee damage bonus is now 2d6

Rank 4
Choose one of the following effects to add to the effects of Fortification:

Durability Melee Damage
 * DR increased by 1
 * Increase melee damage by 1d6

Rank 5
Choose one of the following effects to add to the effects of Fortification:

Shield Recharge Power Synergy
 * While active and not purged, Fortification provides shield regeneration of 1 HP per action taken.
 * The cooldown penalty on other skills is removed

Rank 6
Choose one of the following effects to add to the effects of Fortification:

Lighter Currents Durability
 * Character's speed no longer reduced
 * Increases DR by 1.