Soldier

The Soldier
Soldiers are pure combat specialists. No one is tougher or more effective at taking down enemies with gunfire. Soldiers have the most thorough weapon training and can use several diverse Ammo Powers. High level soldiers use Heavy Armor to absorb blows and combat powers to increase their accuracy at deadly ranges. Soldiers are the full spectrum warrior whose talent focus on improving durability and damage. They may specialize in any weapon they choose. Their major weaknesses are their complete lack of biotic or tech abilities, relying on squad mates to pick up the slack in those areas.

Soldiers greatly benefit from high Constitution which improves their HP and high Dexterity which aids in their aiming with weapons. They also benefit from having high Strength to use the heaviest of armors.
 * Hit Dice: d10


 * CLASS SKILLS: Balance, Climb, Electronics, First Aid, Heavy Weapons, Jump, Knowledge (Tactics), Listen, Piloting, Repair, Spot, Swim


 * SKILLS POINTS at 1st level: (2 + INT Mod) x 4


 * SKILLS POINTS at each additional level: 2 + INT Mod

Combat Specialization: These specializations are used to learn new combat powers or to increase the rank level of currently known combat powers. You must meet all requirements to learn new powers or to increase ranks in existing powers. You can use the specialization to increase rank in a proficient ammo power. One specialization increases ammo rank by 1.
 * Starting Credits: 5d4 x 20 + 1300 (average 1540)
 * Weapon, Armor, and Ammo Proficiency: Proficient with all pistols, SMGs, Shotguns, Assault Rifles, Sniper Rifles, Light Armor, Medium Armor, Disruptor Ammo, Incendiary Ammo, Cryo Ammo.
 * Unique Powers: Heavy Armor, Fortification, Overkill, Carnage

Shield Boost: At level 2, spend a full-round action to boost your shields by issuing commands to your omni-tool. This recovers an amount of Shield HP lost equal to (Character Level + 2) x 3. The amount regained cannot exceed maximum shield total. This provokes an Attack of Opportunity. Damage dealt during this attack prematurely ends this action. This action has a cooldown of 10 turns.

Heavy Armor Proficiency: At level 7, gain proficiency to use Heavy Armor.

Improved Shield Boost: At level 8. the amount of Shield HP recovered equals to (Character Level + 4) x 3.

Master Shield Boost: At level 16, the amount of Shield HP recovered equals to (Character Level + 6) x 3.