Homing Grenade

Homing Grenade
''Grenade power. Grenade tracks specified target dealing greater damage.''

Effect: Your grenades start tracking specific targets when thrown. A ranged basic attack determines if this succeeds. On hit, deals 5d6 damage. Reduces cover and defenses of the target by half when attacking.

Requirements: BAB +0, Electronics: 7, Repair: 7. Skill requirements increase by +2 for each rank.

Activation: Choose to activate when throwing a grenade.

Notes: Since this grenade is thrown from the omni-tool and not actually thrown by the character, strength is not a determining factor when it comes to range.

Rank 1

 * Grenade deals 5d6 damage.

Rank 2

 * Grenade Capacity increased by 1. Permanent bonus.

Rank 3

 * Damage increased to 6d6.

Rank 4
Choose one of the following effects to add to the effects of Homing Grenade:

 Impact Radius   Damage 
 * Creatures adjacent to target take half damage.
 * Increase damage by 1d6

Rank 5
Choose one of the following effects to add to the effects of Homing Grenade:

 Maximum Grenade Capacity   Fire Damage 
 * Grenade capacity increased by 1. Permanent bonus.
 * Targets damaged by this grenade are caught on fire and take 1d6 damage for 2 turns

Rank 6
Choose one of the following effects to add to the effects of Homing Grenade:

Armor Damage  Split Grenade 
 * Deal 50% more damage against Plating HP
 * Reduce target's Plating DR by 1 for 2 turns
 * The grenade splits and seeks 2 additional targets (using only 1 grenade). A ranged basic attack roll must be made against each target. If it hits, only 50% of normal damage is dealt.