Concussive Shot

Concussive Shot
Fire a shot that pushes back a target

Effect: Use your bullet to hit them with a concussive round, knocking a creature back and prone. Uses the damage of power instead of the weapon (unless stated otherwise).

Requirements: BAB + 0, Electronics: 1. Each rank increases skill requirements by +1.

Activation: Along with a One-Shot attack (fire 1 round for 1 action)

Target: Enemy within weapon's range

Notes: Power must be declared used before the attack roll is made. If attack is successful, you do not roll the regular weapon's damage or ammo effects currently active. The Fortitude Save DC equals 12 + 1/2 Electronics Skill to resist being pushed and prone.

This power can be used a number of times per encounter equal to Wisdom Mod + 1.

Rank 1

 * Power deals 1d6 damage
 * Target is pushed back 5 feet and falls prone.
 * Cooldown: 3 turns

Rank 2

 * Cooldown: Reduced to 2 turns.

Rank 3

 * Range of pushback increased to 10 feet

Rank 4
Choose one of the following effects to add to the effects of Concussive Shot:

Force  Radius 
 * Increase range of pushback by 5 feet
 * Increase damage dealt by 1d6
 * Any creature within 5 feet of target also takes damage and must complete a save or fall prone.

Rank 5
Choose one of the following effects to add to the effects of Concussive Shot:

 Shatter   Recharge Speed 
 * If target is frozen, it takes an additional 1d6 damage
 * If target is frozen, it is pushed back an additional 10 feet
 * Reduce cooldown to 1 turn

Rank 6
Choose one of the following effects to add to the effects of Concussive Shot:

 Amplification   Devastating 
 * The shot now includes the original weapon attack to the damage as well as ammo effects.
 * Organic targets with no Shield HP or Plating takes an extra 2d6 damage and are pushed back an extra 10 feet.
 * Cooldown of other combat powers increased by 1 turn.