Barrier

Barrier
A visible mass-effect field surrounds you, providing you with additional protection

Effect: A barrier spawns with a mass effect field that soaks up incoming damage. This barrier provides DR. Barrier takes precedence over all other forms of protection. Barrier slows character by 10 feet. Barrier can be blasted as a free action; all creatures within range except caster take damage. All creatures effected by the blast are considered primed for detonation. Cooldown begins once barrier is removed or blasted. If primed enemies are detonated, enemies within 10 feet that weren't primed are now considered primed for detonation. This does not include the caster.

Requirements: Biotics: 2. Each rank increases skill requirements by +2.

Activation: 1 action

Target: Self

Duration: Until destroyed, dismissed, or blasted

Biotic Cooldown: 2 turns after barrier is removed, blasted, or destroyed

Biotic Point Cost: 1 to activate. Maintenance cost equals the power cost used to activate barrier

Rank 1

 * Barrier: DR 1
 * Blast Damage: 1d6 + Wisdom Modifier
 * Blast Radius: 10 feet

Rank 2

 * Blast Damage increased: 1d8 + Wisdom Modifier

Rank 3

 * Blast Damage increased: 1d10 + Wisdom Modifier
 * Increased activation cost by 1 Biotic Point

Rank 4
Choose one of the following effects to add to the effects of Barrier:

Blast Effect  Improved Barrier Strength 
 * Blast Damage increased: 2d6 + (Wisdom Modifier x 2)
 * Increase area of effect by 5 feet
 * Increase DR by 1

Rank 5
Choose one of the following effects to add to the effects of Barrier:

Shield Recharge  Powered Blast 
 * Barrier's mass effect fields slowly regenerate the character's shields at a rate of 1 per action
 * Creatures affected by the Barrier's blast are dazed for 1 turn

Rank 6
Choose one of the following effects to add to the effects of Barrier:

 Lighter Barrier   Greater Barrier Strength 
 * Reduce speed penalty by 5 feet
 * Increase activation cost by 1 Biotic Point
 * Increase DR by 1
 * Increase activation cost by 1 Biotic Point