Combat Specializations

Combat Specializations
Combat powers are special combat-oriented abilities the character may use during an encounter to gain the advantage. Some affect a character's grenades. Others improve a character's skill with a firearm. Whatever focus a character chooses, combat powers will ensure effectiveness and survival during battles and adventures.

Classes which gain Combat Specializations can learn and improve combat powers. These combat specializations earned by the classes can be considered "Investment Points" to which a character can either improve an existing power or learn new ones. All characters are considered to have 0 ranks in combat powers until an Investment Point is spent to learn it. Once you learn multiple ranks of a combat power, a character can choose to use a lesser rank in combat; you are not limited to using the maximum rank every time you want to use a power.

Combat powers have requirements that must be met in order to learn them. These requirements are detailed below. Each additional rank in a combat power have additional requirements, usually in the forms of Skills and Base Attack Bonus (BAB). Skill requirements are not the total bonus but rather how many ranks you have in that skill.

Each combat power possesses a cooldown denoted in turns. Each cooldown starts at the activation of a combat power unless otherwise stated. Unlike tech or biotic powers, combat powers do not trigger a global combat power cooldown.

Grenades take 1 action to prime before exploding unless otherwise noted. Grenades are automatically refilled by your omni-tool after a long rest.

Some combat powers provide temporary buffs to a character. The duration will be listed with that power. Some powers provide permanent buffs. These buffs remain as long as the character does not lose the skill requirements needed to learn the power in the first place.

Important skills to learn to use biotics are: Electronics, Repair, Knowledge (Physics), and Knowledge (Biology)