Sticky Grenade

Sticky Grenade
''Grenade power. Stick this grenade to opponents or other surfaces''

Effect: The grenade is filled with super charged particles that act like an adhesive. If stuck to a target, the target is unable to remove it.

Requirements: BAB +0, Electronics: 2. Ability to use at least one Tech Power. Each rank increases skill requirements by +2.

Activation: Choose to activate when throwing a grenade.

Rank 1

 * Grenade deals 5d6 damage
 * Radius: 5 feet

Rank 2

 * Grenade Capacity increased by 1. Permanent bonus.

Rank 3

 * Damage increased to 6d6.

Rank 4
Choose one of the following effects to add to the effects of Sticky Grenade:

 Damage   Radius 
 * Increase damage by 1d6
 * Increase radius by 5 feet

Rank 5
Choose one of the following effects to add to the effects of Sticky Grenade:

 Maximum Grenade Capacity   Armor-Piercing 
 * Grenade capacity increased by 1. Permanent bonus.
 * Increase damage done to Plating HP by 2d6

Rank 6
Choose one of the following effects to add to the effects of Sticky Grenade:

 Damage   Proximity Trap 
 * Increase damage by 1d6
 * Priming time of 1 action removed
 * Radius increased by 5 feet
 * Grenade stays active for 3 turns. Grenade detonates on the first enemy that enters its blast radius