Martial Artist

Martial Artist
Greatly improves melee combat

Effect: Gaining ranks in Martial Artists gives the player unique and diverse melee attack effects asides from their regular melee and heavy melee attacks.

Requirements: BAB +0, INT 12+, Knowledge (Tactics): 1. Each rank increases BAB requirements by +2.

Activation: 1 action.

Notes: Save DC varies on the attack used. Will be noted on the actual attacks. The special attack pool is as follows: While each attack has its own per encounter limit, they all share the same pool. The use of one attack will detract from the total amount of attacks remaining on the other ones.
 * Stunning Strike = 1 + Wisdom Modifier / encounter
 * Precise Strike = 1 + Dexterity Modifier / encounter
 * Power Strike = 1 + Strength Modifier / encounter
 * Spinning Strike = 1 + Dexterity Modifier / encounter
 * Improved Grab = 1 + Wisdom Modifier / encounter
 * Quick Strike = 1 + Dexterity Modifier / encounter
 * Knockback = 1 + Strength Modifier / encounter
 * Extended Reach = 1 + Dexterity Modifier / encounter

Rank 1

 * Stunning Fist: If a character if fighting unarmed, he can perform a melee attack against one opponent. On hit, the target must make a Fortitude Save DC 10 + Wisdom Modifier + 1/2 Level or be dazed for 1 turn. This power can be used a number of times per encounter equal to 1 + Wisdom mod (min 1). Using this special attack removes one usage of the special attacks pool granted by this power.
 * Precise Strike: If a character is fighting with a light melee weapon, he can perform a melee attack against a single target. This attack has its critical hit range increased by 2. This power can be used a number of times per encounter equal to 1 + Dexterity mod (min 1). Using this special attack removes on usage of the special attacks pool granted by this power
 * Power Strike: If a character is fighting with a heavy melee weapon, he can perform a melee attack against a single target. On hit, add bonus damage equal to the amount of ranks learned in Martial Artist. This power can be used a number of times per encounter equal to 1 + Strength mod (min 1). Using this special attack removes on usage of the special attacks pool granted by this power
 * Spinning Strike: If a character is fighting with a two-handed melee weapon, he can perform a melee attack against each target within range. Roll to attack each target separately. This power can be used a number of times per encounter equal to 1 + Dexterity mod (min 1). Using this special attack removes on usage of the special attacks pool granted by this power

Rank 2

 * Permanent bonus to melee damage of 1.
 * Permanent bonus to defense of 1 while wielding a melee weapon.

Rank 3

 * Improved Grab: If a character is fighting unarmed, he can perform a melee attack against one opponent. On hit he deals regular damage and immediately starts a grapple without provoking an Attack of Opportunity. This power can be used a number of times per encounter equal to 1 + Wisdom mod (min 1). Using this special attack removes one usage of the special attacks pool granted by this power.
 * Quick Strike: If a character is fighting with a light melee weapon, he can perform a melee attack against a single target. On hit, he can perform another attack as a free action that deals 50% less damage on hit. This power can be used a number of times per encounter equal to 1 + Dexterity mod (min 1). Using this special attack removes on usage of the special attacks pool granted by this power
 * Knockback: If a character is fighting with a heavy melee weapon, he can perform a melee attack against a single target. On hit, takes attack damage and must make a Fortitude Save DC 10 + Strength Modifier + 1/2 Character Level or is knocked back 5 feet. For each 5 points the target failed the throw, the target is pushed back an additional 5 feet. If the target cannot be moved, such as against a wall or prone, the target takes 1d6 damage for each 5 feet he would have moved. This power can be used a number of times per encounter equal to 1 + Strength mod (min 1). Using this special attack removes on usage of the special attacks pool granted by this power
 * Extended Reach: The character can extend his reach to 5 feet beyond his normal range and perform a melee attack. This power can be used a number of times per encounter equal to 1 + Dexterity mod (min 1). Using this special attack removes on usage of the special attacks pool granted by this power

Rank 4

 * In melee, can perform a melee basic attack. On hit, deal regular damage. Target must also succeed a Reflex Save DC 12 + Dexterity Modifier + 1/2 Character Level or be forced to switch position with the character. Can be used a number of times per encounter equal to 1 + Intelligence Modifier (minimum of 1). (This does not share per encounter rules with other attacks)

Rank 5
Choose one of the following effects to add to the effects of Martial Artist:

 Extra Special Attacks   Advanced Martial Artist 
 * Gain an additional use in your special attack pool
 * Can spend 3 uses to gain an extra melee attack on your turn. This is considered a free action
 * Bonus to Initiative equal to Intelligence Modifier
 * Speed increased by 5 feet

Rank 6
Choose one of the following effects to add to the effects of Martial Artist:

 Advanced Rank 1 Attacks   Advanced Rank 3 Attacks 
 * Stunning Fist now stuns the target that fails the save (stunned targets drop their weapons)
 * Precise Strike critical range is increase to 4
 * Power Strike adds double Martial Artist rank to damage
 * Spinning Strike deals an extra +6 bonus to damage to all targets hit
 * Improved Grab: When a character is currently grappled, can perform another grapple check. On success, target is sent flying in a chosen direction 10 feet. For each 5 points below the contested check, the target gets send an additional 5 feet. Fall damage is applies when landing
 * Quick Strike now deals full damage instead of 50%
 * Knockback: Save DC increased by 4
 * Extended Reach: Add Dexterity Modifier to attack and damage rolls. Critical Threat range increased by 1