Phase Disruptor

Phase Disruptor
Draw energy from your shields to fire a high-powered beam from a distance

Effect: Draw 50% of your maximum Shield HP to fire a beam of energy dealing 4d6 damage.

Requirements: BAB + 0, Electronics: 5. Each rank increases skill requirements by +2.

Activation: 1 action

Target: 1 target within range

Range: 100 feet

Notes: A ranged basic attack is rolled to determine if hit. This power can be used a number of times per encounter equal to Wisdom Mod + 1.

Rank 1

 * Draw 50% of your shield to perform a ranged basic attack
 * Range: 100 feet
 * Target takes 4d6 damage. Creatures in radius take full damage
 * Radius: 10 feet
 * Cooldown: 1 turn

Rank 2

 * Cooldown: Reduced to 1 action.

Rank 3

 * Damage increased to 5d6
 * Radius increased to 15 feet

Rank 4
Choose one of the following effects to add to the effects of Phase Disruptor:

Damage  Radius 
 * Damage increased by 1d6
 * Increase impact radius by 10 feet

Rank 5
Choose one of the following effects to add to the effects of Phase Disruptor:

 Knockdown   Efficient Blast 
 * Unprotected enemies are sent prone when damaged
 * Only 25% of shields are consumed

Rank 6
Choose one of the following effects to add to the effects of Phase Disruptor:

 Plating Damage   Shield/Barrier Damage 
 * Deal 50% more damage to Plating HP
 * Deal 50% more damage to Shield HP and Barrier HP.