Engineer

The Engineer
The engineer is a tech specialist, able to quickly and easily manipulate the environment with tech powers and repair/modify equipment. Engineers possess nearly all tech abilities but can only equip light armor and may only gain specialist training with pistols. They possess no biotic abilities. Tech skills focus on crippling and damage the enemy. They are one of the few classes able to employ Combat Drones on the battlefield.

Engineers benefit from high Intelligence, which improve their tech abilities.
 * Hit Dice: d6


 * CLASS SKILLS: Damping, Decryption, Electronics, First Aid, Hacking, Investigate, Knowledge (Physics), Knowledge (Technology), Listen, Medicine, Piloting, Repair, Research, Search, Spot


 * SKILLS POINTS at 1st level: (6 + INT Mod) x 4


 * SKILLS POINTS at each additional level: 6 + INT Mod


 * Starting Credits: 5d4 x 20 + 1000 (average 1240)
 * Weapon, Armor, and Ammo Proficiency: Proficient with all pistols, SMGs, Light Armor, and Disruptor Ammo.
 * Unique Powers: Combat Drone, Sentry Turret

Class Features
Tech Points The total Tech Points equal Intelligence Modifier x Character Level (minimum 1). You also gain additional points as shown on the table below. These points are not cumulative - simply add the number shown to the above formula.

For example, Tali'Zorah is a level 1 Engineer with a Intelligence Modifier of +3. Her total Tech Points equal her INT Mod (+3) x Character Level (x1) + Tech Point Bonus (+1). Therefore, her total Tech Points is 4.

At the start and end of each encounter, regain all expended Tech Points. If you run out of Tech Points during an encounter, you can no longer use tech powers. By spending 2 actions, you can recover a number of Tech Points equal to your Wisdom Modifier. Doing so provokes an Attack of Opportunity. If any damage is dealt to your shield, plating, or HP, the effect ends prematurely.

Tech Specialization: These specializations are used to learn new tech powers or to increase the rank level of currently known tech powers. You must meet all requirements to learn new powers or to increase ranks in existing powers. You can use the specialization to increase rank in a proficient ammo power. One specialization increases ammo rank by 1.

Shield Boost: At level 5, Engineers can spend a full-round action to boost her shields by issuing commands to their omni-tool. This recovers an amount of Shield HP lost equal to (Character Level + 2) x 3. The amount regained cannot exceed maximum shield total. This provokes an Attack of Opportunity. Damage dealt during this attack prematurely ends this action. This action has a cooldown of 10 turns.

Improved Shield Boost: At level 15, the amount of Shield HP recovered equals to (Character Level + 4) x 3