Cluster Grenade

Cluster Grenade
''Grenade power. Infuse grenade with biotic power to send enemies flying and crashing down''

Effect: Throw a pack of grenades at your enemies infused with biotic energy. Those caught unaware will be sent flying. Grenades deal 3d6 damage in a 15 feet radius and creatures will be sent flying 15 feet.

Requirements: BAB +0, Biotics: 3. Ability to use at least one Biotic Power. Each rank increases skill requirements by +2.

Activation: Choose to activate when throwing a grenade.

Notes: Fall damage applies

Save: Fortitude Save DC 12 + 1/2 Electronics negates flying effects.

Rank 1

 * Grenade deals 3d6 damage
 * Radius: 15 feet
 * Creatures sent flying 10 feet in the air

Rank 2

 * Grenade Capacity increased by 1. Permanent bonus.

Rank 3

 * Damage increased to 4d6.

Rank 4
Choose one of the following effects to add to the effects of Cluster Grenade:

 Damage   Radius 
 * Increase damage by 1d6
 * Increase radius by 5 feet

Rank 5
Choose one of the following effects to add to the effects of Cluster Grenade:

 Maximum Grenade Capacity   Damage Combo 
 * Grenade capacity increased by 1. Permanent bonus.
 * Creatures sent flying by grenades have the DR of their armor reduced by 1 for 1 turn.

Rank 6
Choose one of the following effects to add to the effects of Cluster Grenade:

 Damage and Force   Stronger Lift 
 * Increase damage by 1d6
 * Increase flying distance by 5 feet
 * Increase Fortitude Save DC by 2